AudioVisual, Interactive installation
Country: Unityed Kingdom
Year: 2016
Audiovisual, reactive-interactive installation over Blair Zaye's Quanta Set.
Using two parallel, simultaneous projectors covering a wide space, while one camera acts as the Eye and returns the visitor-interactor's ‘aura’ into the set.
Visuals from the eye outwards to the Quanta waves react to sound (music on this example) and to people's presence (on the final live version). The presence of an entity [person] returns Quanta sounds from a motion/UV sensor (responding to music on this studio demo) which propagate according to their level intensity, and the closer the entity[person] gets to the eye, the more intense the Quanta sounds become therefore the waves expand further onto the set.
If one person moves around they see their aura projected as the eye sees them, and their location makes variations in the sounds creating unique audiovisual results - more people, more auras and sound.
Country: Unityed Kingdom
Year: 2016
Audiovisual, reactive-interactive installation over Blair Zaye's Quanta Set.
Using two parallel, simultaneous projectors covering a wide space, while one camera acts as the Eye and returns the visitor-interactor's ‘aura’ into the set.
Visuals from the eye outwards to the Quanta waves react to sound (music on this example) and to people's presence (on the final live version). The presence of an entity [person] returns Quanta sounds from a motion/UV sensor (responding to music on this studio demo) which propagate according to their level intensity, and the closer the entity[person] gets to the eye, the more intense the Quanta sounds become therefore the waves expand further onto the set.
If one person moves around they see their aura projected as the eye sees them, and their location makes variations in the sounds creating unique audiovisual results - more people, more auras and sound.